我们提出了一种改善机器学习(ML)决策树(DTS)的准确性拦截权衡的方法。特别是,我们将最大的满足技术应用于计算最低纯DTS(MPDT)。我们提高了先前方法的运行时,并证明这些MPDT可以优于ML Framework Sklearn生成的DTS的准确性。
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While the capabilities of autonomous systems have been steadily improving in recent years, these systems still struggle to rapidly explore previously unknown environments without the aid of GPS-assisted navigation. The DARPA Subterranean (SubT) Challenge aimed to fast track the development of autonomous exploration systems by evaluating their performance in real-world underground search-and-rescue scenarios. Subterranean environments present a plethora of challenges for robotic systems, such as limited communications, complex topology, visually-degraded sensing, and harsh terrain. The presented solution enables long-term autonomy with minimal human supervision by combining a powerful and independent single-agent autonomy stack, with higher level mission management operating over a flexible mesh network. The autonomy suite deployed on quadruped and wheeled robots was fully independent, freeing the human supervision to loosely supervise the mission and make high-impact strategic decisions. We also discuss lessons learned from fielding our system at the SubT Final Event, relating to vehicle versatility, system adaptability, and re-configurable communications.
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Several leading methods on public benchmarks for depth-from-stereo rely on memory-demanding 4D cost volumes and computationally intensive 3D convolutions for feature matching. We suggest a new way to process the 4D cost volume where we merge two different concepts in one deeply integrated framework to achieve a symbiotic relationship. A feature matching part is responsible for identifying matching pixels pairs along the baseline while a concurrent image volume part is inspired by depth-from-mono CNNs. However, instead of predicting depth directly from image features, it provides additional context to resolve ambiguities during pixel matching. More technically, the processing of the 4D cost volume is separated into a 2D propagation and a 3D propagation part. Starting from feature maps of the left image, the 2D propagation assists the 3D propagation part of the cost volume at different layers by adding visual features to the geometric context. By combining both parts, we can safely reduce the scale of 3D convolution layers in the matching part without sacrificing accuracy. Experiments demonstrate that our end-to-end trained CNN is ranked 2nd on KITTI2012 and ETH3D benchmarks while being significantly faster than the 1st-ranked method. Furthermore, we notice that the coupling of image and matching-volume improves fine-scale details as demonstrated by our qualitative analysis.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo and shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications.
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This paper describes the system developed at the Universitat Polit\`ecnica de Catalunya for the Workshop on Machine Translation 2022 Sign Language Translation Task, in particular, for the sign-to-text direction. We use a Transformer model implemented with the Fairseq modeling toolkit. We have experimented with the vocabulary size, data augmentation techniques and pretraining the model with the PHOENIX-14T dataset. Our system obtains 0.50 BLEU score for the test set, improving the organizers' baseline by 0.38 BLEU. We remark the poor results for both the baseline and our system, and thus, the unreliability of our findings.
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We apply topological data analysis (TDA) to speech classification problems and to the introspection of a pretrained speech model, HuBERT. To this end, we introduce a number of topological and algebraic features derived from Transformer attention maps and embeddings. We show that a simple linear classifier built on top of such features outperforms a fine-tuned classification head. In particular, we achieve an improvement of about $9\%$ accuracy and $5\%$ ERR on four common datasets; on CREMA-D, the proposed feature set reaches a new state of the art performance with accuracy $80.155$. We also show that topological features are able to reveal functional roles of speech Transformer heads; e.g., we find the heads capable to distinguish between pairs of sample sources (natural/synthetic) or voices without any downstream fine-tuning. Our results demonstrate that TDA is a promising new approach for speech analysis, especially for tasks that require structural prediction.
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This paper investigates models of event implications. Specifically, how well models predict entity state-changes, by targeting their understanding of physical attributes. Nominally, Large Language models (LLM) have been exposed to procedural knowledge about how objects interact, yet our benchmarking shows they fail to reason about the world. Conversely, we also demonstrate that existing approaches often misrepresent the surprising abilities of LLMs via improper task encodings and that proper model prompting can dramatically improve performance of reported baseline results across multiple tasks. In particular, our results indicate that our prompting technique is especially useful for unseen attributes (out-of-domain) or when only limited data is available.
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拟人化是一种语音人物,它赋予无生命实体具有属性和行动,通常被视为需要动画。在本文中,我们探讨了人格化生成的任务。为此,我们提出了菠萝:通过获取平行的人格化数据来学习增强的产生,来拟人化无生命的实体。我们策划了一个名为PersonifCorp的拟人化语料库,并自动生成了这些拟人化的文字化。我们通过训练SEQ2SEQ模型来拟人化给定的文字输入,从而证明了该平行语料库的有用性。自动评估和人类评估都表明,通过人格科目进行微调会带来与人格化相关的素质(例如动画和兴趣)的显着提高。详细的定性分析还强调了菠萝在基准上的关键优势和瑕疵,表明具有强大的能力产生多样化和创造性的拟人化,从而增强了句子的整体吸引力。
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舌头是有意义的句子,难以发音。自动产生舌头扭曲的过程具有挑战性,因为产生的话语必须立即满足两个条件:语音难度和语义含义。此外,语音难度本身很难表征,并且通过异质的现象(例如垂涎和谐音)的异质组合以自然的扭曲词来表达。在本文中,我们提出了Pancetta:音素意识到的神经完成,以自动引起舌头扭曲。我们利用音素表示来捕获语音难度的概念,并训练语言模型以在两个提出的任务设置上生成原始的舌头扭曲。为此,我们策划了一个名为Pancetta的数据集,该数据集由现有的英语舌头组成。通过自动和人类评估以及定性分析,我们表明pancetta产生了新颖,语音上的困难,流利和语义上有意义的舌头扭曲。
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